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Creators/Authors contains: "Huang, Xiao"

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  1. Abstract The Spatial Data Lab (SDL) project is a collaborative initiative by the Center for Geographic Analysis at Harvard University, KNIME, Future Data Lab, China Data Institute, and George Mason University. Co-sponsored by the NSF IUCRC Spatiotemporal Innovation Center, SDL aims to advance applied research in spatiotemporal studies across various domains such as business, environment, health, mobility, and more. The project focuses on developing an open-source infrastructure for data linkage, analysis, and collaboration. Key objectives include building spatiotemporal data services, a reproducible, replicable, and expandable (RRE) platform, and workflow-driven data analysis tools to support research case studies. Additionally, SDL promotes spatiotemporal data science training, cross-party collaboration, and the creation of geospatial tools that foster inclusivity, transparency, and ethical practices. Guided by an academic advisory committee of world-renowned scholars, the project is laying the foundation for a more open, effective, and robust scientific enterprise. 
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    Free, publicly-accessible full text available December 1, 2026
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  6. Nash Equilibrium (NE) is the canonical solution concept of game theory, which provides an elegant tool to understand the rationalities. Though mixed strategy NE exists in any game with finite players and actions, computing NE in two- or multi-player general-sum games is PPAD-Complete. Various alternative solutions, e.g., Correlated Equilibrium (CE), and learning methods, e.g., fictitious play (FP), are proposed to approximate NE. For convenience, we call these methods as ``inexact solvers'', or ``solvers'' for short. However, the alternative solutions differ from NE and the learning methods generally fail to converge to NE. Therefore, in this work, we propose REinforcement Nash Equilibrium Solver (RENES), which trains a single policy to modify the games with different sizes and applies the solvers on the modified games where the obtained solution is evaluated on the original games. Specifically, our contributions are threefold. i) We represent the games as alpha-rank response graphs and leverage graph neural network (GNN) to handle the games with different sizes as inputs; ii) We use tensor decomposition, e.g., canonical polyadic (CP), to make the dimension of modifying actions fixed for games with different sizes; iii) We train the modifying strategy for games with the widely-used proximal policy optimization (PPO) and apply the solvers to solve the modified games, where the obtained solution is evaluated on original games. Extensive experiments on large-scale normal-form games show that our method can further improve the approximation of NE of different solvers, i.e., alpha-rank, CE, FP and PRD, and can be generalized to unseen games. 
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